GAMEPLAY
Core mechanics, quest, inventory and shop systems, physics, animation and sound, built to feel good on phones.
I'm a Unity game developer with 4+ years of C#, shipping mobile and web games for kids from prototype to the App Store and Google Play.
At DarkMatter Production, Danson Solutions and Neo Digital I led small teams, trained interns, and built everything from core mechanics and quest systems to UI/UX and animation. I'm now doing a Master's in Software Design & Management in Maryland, USA, and I'm open to game development and software engineering roles.
Core mechanics, quest, inventory and shop systems, physics, animation and sound, built to feel good on phones.
Game and level design for kids' learning games, plus UI/UX in Figma and my own illustration and vector art.
Leading small teams, mentoring interns, testing and shipping to Google Play, the App Store and the web.
Master's in Software Design & Management, after a B.E. in Software Engineering with First Class Honors from Nepal College of Information Technology (2017–2022).
Led development of KidSage, a learning game where a friendly yeti helps a village through shape and math quests, plus a horse race betting game.
Shipped Arithmetica, Wack-a-Rat, Spell-Splatter, Frog Jump, Vidhya's Adventure, Rhythm Game and Multi-Brawl.
Designed, built, QA'd and deployed Super World Saga, 2 Player Football, Nimble Noggins and Ludo Super.
Mobile and web games for kids and casual players, published on Google Play, the App Store and the web.
Vector portraits, paintings and hand-painted decor. More on my Instagram, @shr_vector_arts.
Certificate of completion, December 9, 2025.
Project competition certificate.
Maryland, USA. Open to game development and software engineering roles. References available on request.
Master's in Software Design & Management, WUST, 2024–present
B.E. Software Engineering, First Class Honors, NCIT, 2017–2022